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Features · Survey & design

Design on the real floor plan — in 2D and full 3D.

Upload the drawing, anchor it to the site, and place every discipline from a product library that carries the manufacturer's specs. The canvas is fast; the model behind it is the one every physics engine reads.

The working canvas

Layers
cameras · Wi-Fi · access control · cabling · racking · A/V · zones
Floors
per-floor plans, one building model
Background
Auto · Original · Cleaned · Faded · Vector
Scale
GPS-anchored — feet on screen are feet on site

One canvas, every discipline — 2D for speed, 3D for truth.

What you place

Every discipline, one canvas

Devices come from a real product library, land in a shared obstacle model, and render in 2D and 3D from the moment they are placed.

Cameras

Placement with real lens physics: field-of-view cones that respect walls, glass, and racking, with a per-camera 3D point-of-view.

Wireless

Access points with datasheet-derived vendor antenna patterns and per-zone RF parameters — coverage that reads the building, not a circle around a dot.

Access control

Readers paired to controllers with real cable runs — distances from the plan scale, service loops, and protocol-correct cable types.

Cabling & risers

Cable paths drawn on the plan with computed lengths, riser runs between floors, and drops that land in the bill of materials.

Racking

Warehouse racking as areas or drawn runs — laid out, rendered in 3D, and treated as structure by every physics engine.

Conference A/V

Displays, speakers, microphones, and video bars — placed on the plan and scored seat by seat by the A/V engine.

Furniture & elements

Doors, windows, glass walls, desks, industrial fans — an elements library that doubles as the obstacle model.

Zones & ceilings

Zone polygons carry per-space parameters, and ceilings render as six real types — from 2×4 drop grid to warehouse bar joist.

From paper to model

Start from the drawing you actually have

Real projects start from scans, exports, and photographs of drawings taped to a wall. The studio takes what you have, anchors it to the real world, and turns it into a model — without making the drawing's quality your problem.

  • Upload plan images or PDFs and set real-world scale by anchoring the plan to the site — GPS anchoring keeps every distance honest.
  • SOC traces walls and suggests materials; you confirm before anything computes. Wall material and thickness carry straight into the physics.
  • Messy or missing drawing? The adaptive basemap draws the plan from the model itself — with original, cleaned, faded, or pure-vector backgrounds.
Design canvas · plan anchored to the site
A warehouse floor plan anchored over satellite imagery of the real building, with the racking aisles and pallet-position labels drawn to scale. Twelve wireless access points sit as blue markers through the aisles, and perimeter cameras show shaded coverage wedges reaching across the yard and loading area.
The plan sits on the real building at real scale, so every distance on the canvas is a distance on the ground. Cameras and access points are placed once and read by every engine.

Background modes

Auto
picks the best available basemap
Original
the drawing exactly as uploaded
Cleaned
text and clutter lifted from the plan
Faded
the plan recedes, the design leads
Vector
drawn from the model — no raster needed

The design never depends on the quality of the scan.

One model

Floors, zones, walls, and ceilings that mean something

Everything you place lands in one obstacle model — the same geometry the physics engines read. The building is not a backdrop; it is an input.

  • Multi-floor buildings with per-floor plans and designs — one model, not one file per floor.
  • Zones carry per-space parameters: an office and a warehouse aisle compute differently because they are different.
  • Six ceiling types render in 2D and 3D — drop grid, open plenum, coffered, bar joist, high bay — and pair with materials the engines respect.
How the shared model powers everything

The obstacle model

Walls
real materials and thickness, drawn or detected
Glass
doors, windows, glass walls — own RF attenuation; windows see-through for cameras
Racking
areas and runs, structural to every engine
Ceilings
six types, visual and material
Furniture
the elements library doubles as obstacles

One geometry. Every engine reads it.

Real products

A product library that carries the datasheet

Devices here are not icons — they are products, with the manufacturer's specifications attached and consumed by the math.

  • Lens and sensor specs, antenna patterns, IR range, speaker output, PoE draw — on the product, feeding the physics.
  • SOC researches and enriches product data from your documents and the vendor's published specs — as suggestions with provenance, never silent edits.
  • Place a product once and the physics, the bill of materials, and the reports all describe the same device.
Product library · building a 12U rack
A rack builder with the searchable product library open beside it. Named manufacturer products are being dropped into rack units — a fiber tray, a managed 24-port PoE switch, a Cat6 patch panel, a PDU and a line-interactive UPS — with the library filtered by category and showing end-of-life badges on discontinued models. A footer reports the power load at 454 W of a 1,440 W budget and 1,550 BTU per hour of heat output.
You are not dragging generic boxes. Each line is a real product with its datasheet attached, so the power draw, the heat, and the bill of materials update as the rack fills.

One product, everywhere

Physics
FOV, RF, and audio from its datasheet
BOM
the line item, its accessories, its licensing
Reports
schedules, site plans, as-builts
Portal
what the customer sees delivered

Two views, one truth

From canvas to full 3D

The same model extrudes into a walkable building — walls at their real heights, doors that open, glass that reads as glass, ceilings and racking as placed.

  • Orbit the building or walk it in first or third person — the 3D is the model, not an artist's impression.
  • Ceilings, racking, furniture, and devices render exactly as placed on the canvas.
  • In the walkthrough, every discipline reports live numbers at your position — that story is the platform's.
The GPS-anchored walkthrough, in depth
Walkthrough · third person
A third-person 3D walkthrough of the extruded building model, standing at an open double door with daylight falling across the floor. A live readout reports 312 Mbps at −50 dBm rated excellent, served by AP-020 on 6 GHz from 53 feet away, with web, cloud, voice and 4K video all passing, coverage marked redundant at 38 dB SNR, and a named backup access point. A device-profile list shows a warehouse worker phone, forklift scanner, forklift tablet and picking-cart scanner.
Walk the building before it exists and watch the numbers change as you move. The rate is computed for the device profile you picked, from the position you are standing in.

What extrudes automatically

Walls
real heights, real materials
Doors & glass
openings that behave like openings
Ceilings
procedural, per zone type
Racking & furniture
as placed, at scale
Devices
mounted where you put them

No export step. No second model.

Deliverables

The paper it produces

Everything below derives from the same model — change the design and the documents follow.

Site plan sets

Print-ready ARCH-D sheet sets: per-discipline layers, schedules, title blocks, and cross-sheet references.

Floor plan reports

Per-discipline pages with friendly and TIA-606 labeling on devices, drops, and cable paths.

Design proposals

A customer-facing document built from the same model — coverage, gear, and scope in one narrative.

Map image exports

Clean, labeled plan images for emails, tickets, and RFPs — with the background mode you choose.

Frequently asked questions

What file types can I start from?

Floor plan images and PDFs. Set the real-world scale by anchoring the plan to the site, and the model keeps every distance honest from there. If the drawing is poor — or missing — the adaptive basemap can draw the plan from the model itself.

Do I have to trace every wall by hand?

No. SOC detects walls and suggests materials, and you confirm or correct them before anything computes. Materials are not cosmetic: a glass wall and a concrete wall attenuate Wi-Fi very differently, and windows let cameras see through where solid walls do not — so the model records what each surface actually is.

Is the 3D view a separate model I have to maintain?

No. The 2D canvas and the 3D building are the same model. Place a camera on the plan and it is standing there in 3D with the same product specs and the same physics — nothing is exported, converted, or redrawn.

Can several disciplines share one design?

Yes — that is the point. Cameras, Wi-Fi, access control, cabling, racking, and A/V live in one model with per-discipline layers, so a change to the building updates every discipline at once.

Design your next site on the real plan

Upload a floor plan, place a few devices, and watch the physics respond. Talk to us about what your team needs.